
In the first part of my review of the BSG finale, “Daybreak, Part 2”, I examined the conclusion of the story arcs for some of the characters that we’ve been following for a good part of the series run. To start this next part of the review, I want to take a look one character whose internal driving force was only revealed to us in these final episodes of BSG to see whether we got the necessary closure for this particular plot line.
John/Cavil – The Cylon with a plan
In the episode “No Exit”, in addition to the information dump provided by the reawakening of Anders’ original memories of Cylon Earth, we were also given some interesting insight into the John/Cavil character and his unmistakable hatred for both his Cylon creators and the inherent limitations imposed on him thanks to their encasing him in a human body. In the scenes between Ellen and John/Cavil, we learn that John/Cavil is driven in large part by his rage against his creators and the subsequent desire to make each of them endure as much pain and hardship as he can create. The ideas presented in that episode carried on into “Daybreak, Part 1” where we see that John/Cavil clearly relishes how his plan to kidnap Hera would inflict much pain on Ellen to the point where he wishes he could have been there to witness it first-hand. While we’ve always understood that the Cylons saw Hera as being the key to their future – even more so in light of the loss of the Resurrection Hub – these scenes help us to understand that John/Cavil’s drive is also fuelled by his seeking revenge against those he believes have wronged him.
It’s for this reason I found something noticeably lacking in the showdown scene between John/Cavil and the Colonial/rebel Cylon alliance in the CIC. Although the exchange of Cylon resurrection technology for Hera made sense for addressing Click here to continue reading »”BSG “Daybreak, Part 2” – My Final BSG Review, Part 2″
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When I sat down to start writing this review, I realized that it was going to be a hard one to do, in part because of how much there is to discuss about the BSG series finale, but also due to the reality that this would be my last time writing about this incredible series. After thinking about the various aspects of this finale that I wanted to write about, I realized that it would be best to divide this up into a multi-part review so that I could really delve into the episode’s various storylines and yet still keep the piece from becoming too weighty a read. To start off this first part of my review of “Daybreak, Part 2”, I want to touch base on two elements of BSG I haven’t mentioned previously, the work of the VFX team and the music score of Bear McCreary.
Gary Hutzel’s VFX Team and Bear McCreary – The magic behind the cameras
One of the common complaints about the last few episodes of BSG has been the minimal presence of its hallmark CG animation from the team lead by visual effects supervisor Gary Hutzel. In “Daybreak, Part 2”, it’s clear that Ron Moore and David Eick wanted to save the CG effects budget so as to create the visual feast seen in this two hour finale. Indeed, there were times where the CG sequences had more Click here to continue reading »”BSG “Daybreak, Part 2” – My Final BSG Review, Part 1″

For those who have been mesmerized by Ron Moore and David Eick’s series “Battlestar Galactica”, today is a day that is certainly filled with contradicting emotions of happiness and sorrow as expressed by Juliet at Romeo’s departure. The sadness felt by BSG fans is obvious as today marks the end of that journey we all undertook with these characters four years ago in their search for a new home and with it, a new life and beginning. On the other hand, the sweet aspect of tonight’s airing will be the culmination of all the events that we’ve witnessed so far into the final outcome, along with the expectation of addressing the numerous questions this series has wrought over its duration. With tonight’s finale, the writers will finally be bringing out the dessert carts so we can at last see what choices they’ve made for how they want to end this resplendent meal.
I wanted to write this piece before watching tonight’s episode because I do expect these emotions to percolate up to the surface, as it should if the drama and the story told therein are to live up to the expectations fans understandably have of this series’ finale, if not the legacy of storytelling this series has fostered over the course of its four seasons. And while I’m sure that there will be much for BSG fans to discuss and theorize about at the conclusion of tonight’s episode, I wanted to share my own personal thoughts before I watch the end of this series.
I’m sure it’s become evident to those of you who have been reading my reviews of these final episodes of BSG that one element I’ve enjoyed in this series is the examination of the internal drives and motivations that propel the series characters in their actions. In particular, I’ve enjoyed how BSG challenged its viewers to think and question not only Click here to continue reading »”BSG – Parting Is Such Sweet Sorrow”

As it’s the end of a short workweek, I wanted to dive back into the blog with something on the lighter side of things and what could be an easier topic to bring up than a discussion of a fictitious profanity word. As the title of this entry infers, I’m talking about that BSG colloquialism – frak.
In case you haven’t caught it, the Associated Press is carrying a news story about the prolific nature of this invented swear word. The article has its beginnings from a blog entry by writer Lee Goldberg appropriately titled “The Power of Frak“. In his entry, Goldberg applauds “Battlestar Galactica” series creator Glen Larson for doing what few writers/TV show creators have been able to do – create a random meaningless word to replace a contemporary profane one so that it passes by network censors and yet still retains the intensity and meaning of the actual word it’s replacing. And he’s right – when you watch BSG and one of the characters says “frak off”, there’s no question what word the character is really saying. But at the same time, this made-up word works brilliantly in the context of the show in that it creates another layer of realism to the show’s backdrop, of these people being from another planet like Caprica, Picon, or Gemenon – after all, it’s only natural being from another civilization that they would have their own swear words. Click here to continue reading »”What the Frak! – Our Ever-Evolving Language For New Profanities”